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CG1300 ChessMan Elite Interactive electronic chess game, 64 levels of difficulty, LEDs, battery powered, black / white

CG1300 ChessMan Elite Interactive electronic chess game, 64 levels of difficulty, LEDs, battery powered, black / white

Regular price $48.95 USD
Regular price $71.46 USD Sale price $48.95 USD
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Product Description "Complete and progressive: 64 difficulty levels divided into 4 different play games.Advanced: Elo 1800 player rating system.16 LED’s (horizontally and vertically) show the moves played.TRAINING mode (improvement) indicating to the player whether the move just played is optimal or allowing the player to attempt a new move.Knows the 50-move rule, “pat” and draw by repetition, pawn promotion, “en passant” capture. Solve the mate in 5 moves.2 players’ mode or player VS. computer mode. MULTIMOVE level to referee a game between 2 players.Functions included: HINT to suggest a move, TAKE BACK can go back up to 2 moves, MOVE, VERIFY, SET UP.Age grade : 7 years and olderPower supply : 3 x LR6/AA batteries (not included) or 9V 3000mA with positive direction adapter (not included)Warranty: 2 years - Designed and developed in Europe - Made in China" From the Manufacturer A good start: 64 game levels including 5 beginners levels in which the computer encourages its opponent by deliberately sacrificing chessmen. To master: a learning mode where the computer indicates to the player whether a move is optimal or not. Motivating: the computer guides the player by giving out hints (hint function). Advanced: ELO 1800, visualization of the played moves by LED (luminous diodes), sensitive chess board to memorize all the moves, play against the computer or with another player. Extra features specially designed for beginners: training mode (indicates whether a move is optimal), hint (suggest a move), take back function (can go back up to 2 moves back).

Complete and progressive: 64 difficulty levels divided into 4 different play games.

Advanced: Elo 1800 player rating system.

16 LED’s (horizontally and vertically) show the moves played.

TRAINING mode (improvement) indicating to the player whether the move just played is optimal or allowing the player to attempt a new move.

Knows the 50-move rule, “pat” and draw by repetition, pawn promotion, “en passant” capture. Solve the mate in 5 moves.

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