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Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Therapy Games Kids, Therapy Toys, Social Skills Games for Kids

Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Therapy Games Kids, Therapy Toys, Social Skills Games for Kids

Regular price $20.39 USD
Regular price $25.89 USD Sale price $20.39 USD
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Are you looking for an engaging and educational card game to help kids learn important social emotional skills? Don't Go Bananas is the perfect game to teach valuable lessons while having fun! An Emotional Teaching Game With thought-provoking questions, this card game helps kids identify triggers for their emotions, analyze their beliefs, explore reactions and look for ways to change. This social emotional game for kids is based on the ABCD Model of Cognitive Behavioral Therapy, ideal for social emotional learning and play therapy. Build Social Skills Encourage understanding of how others may be feeling by playing social skills games. In Don’t Go Bananas, players play emotion cards from the deck and answer questions about how a certain situation would make them feel, gaining insight into how they view topics like anger, bad moods and feelings of embarrassment. This is a fun way to start exploring your own emotions and reactions in different situations. Explore 5 Strong Emotions Learning about emotions opens the door for kids to better understand themselves and others. The use of therapy games for kids empowers children to discover, explore and experience 5 different emotions- Anger, Sadness, Fear, Jealousy and Worry. Their strong emotional intelligence is enhanced as they learn how to express and control their emotions while accurately reading the emotions of others in this game. Model Appropriate Behaviors Parents, teachers and game-lovers, you don't want to miss this game! The Don't Go Bananas game is a fun way to practice emotional intelligence in children. You’ll be surprised how much they enjoy it and how much they can learn from just playing. Playing this game with kids offers a great opportunity to model appropriate responses, guide thinking, and get kids talking. The CBT Game for Kids, Parents, Teachers, and Mental Health Professionals By playing Don’t Go Bananas, kids get a chance to start talking about their feelings in an open and comfortable a osphere. This helps them build healthy relationships with others by learning how to express themselves in positive ways. With Don't Go Bananas game, everyone can have fun while learning valuable lessons! See Shout Spell Don't Go Bananas Mind Your Beeswax Sums in Space Squirrels! Topic Spelling CBT Emotional Awareness Social Skills & Mindfulness Addition & Subtraction Family Fun Age Range 6+ 6-12 8+ 5+ 8+ # of Players 2-8 2-4 3-8 2-4 2-4 Card or Board Game Card Game Card Game Card Game Board Game Card Game Competitive or Cooperative Rules? Competitive Semi-Cooperative Cooperative 2 Ways to Play: Competitive or Cooperative Competitive

Based on the ABCD Model of Cognitive Behavioral Therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.

Tackling 5 Emotions: The game works through 5 strong emotions - anger, sadness, worry, fear and jealousy. Players answer question prompts about different emotions and situations as they play the cards

Simple to play: 2-4 Players take turns building each color pile. Semi-cooperative play means if someone can’t help their own piles, they help someone else’s pile. Helping build social skills along with working on emotions.

For Parents and Professionals: Teachers can play Don't Go Bananas with small groups of kids in the classroom or parents can play with their kids at home. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers

2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay

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